Civilization VI · Civilization Guide Arabia
Arabia is built to found a religion and never let it go — the civilization automatically claims a final Great Prophet if one is still available, closing the door many religious rivals fall through.
Default LeaderSaladin
FocusReligion
Unique UnitMamluk
Unique InfrastructureMadrasa
Unique Ability
"The Last Prophet": Arabia automatically receives the final available Great Prophet once the next-to-last one is claimed by anyone (if Arabia hasn't earned one already), plus +1 Science for every foreign city following Arabia's religion. Saladin's own ability, "Righteousness of the Faith," lets any player purchase Arabia's religion's worship building for just one-tenth the usual Faith cost, while that same building gives Arabian cities +10% Science, Faith, and Culture.
Unique Unit: Mamluk
A Medieval era unit replacing the Knight that heals fully at the end of every turn — even after moving or attacking — making it unusually hard to wear down in a sustained campaign.
Unique Infrastructure: Madrasa
A unique building that grants bonus Faith exactly equal to that city's current Campus district adjacency bonus, directly rewarding cities that already invested in science infrastructure.