Civilization VI · Civilization Guide Byzantium
Byzantium pairs one of the strongest religious identities in the game with real military teeth, converting combat victories directly into religious expansion.
Default LeaderBasil II
FocusReligion · Military
Unique UnitTagma
Unique InfrastructureHippodrome
Unique Ability
"Taxis": units gain +3 Combat or Religious Strength for every Holy City converted to Byzantium's religion (including its own), and defeating an enemy or city-state unit spreads that religion to nearby cities automatically. Basil II's own ability, "Porphyrogénnētos," lets Heavy and Light Cavalry deal full damage to cities that already follow Byzantium's religion, and grants the Tagma unique unit once the Divine Right civic is researched.
Unique Unit: Tagma
A Medieval era unit replacing the Knight. Land units within 1 tile of a Tagma gain +4 Combat or Religious Strength, making it as much a support piece as a frontline unit.
Unique Infrastructure: Hippodrome
A district unique to Byzantium that replaces the Entertainment Complex, costs less to build, provides +3 Amenities, and grants a free Heavy Cavalry unit (with no resource maintenance) when it and its buildings are constructed.